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File: 1550045900653.jpeg (842.48 KB, 1119x700, 1956069.jpeg)

 No.500

I'm not entirely sure if this sort of stuff is banned on /MLP/ but I know it's a hard sell. Hell, it's probably a hard sell here because this is still a bit of a niche hobby. But…

Here's a thread basically for all your pony tabletop rpg stuff.

Post your Pony tabletop rpg Player/DM stories, your homebrew, your alternate equestria home-made settings that you use for your table, or even just talk about Pony rpg systems in general.

 No.505

File: 1550051225137.png (673.68 KB, 1680x825, 34229.png)

>>500
Oh boy, do I have stories to tell! We play laxly-ruled pony rpg's every second weekend, and I already have the results of a few drunken sessions written down.

 No.506

File: 1550051289889.jpg (47.42 KB, 800x449, ddc309e4542af9c7a81f357f49….jpg)

>Dragon kingdom has captured agent Sweetie Drops on a secret mission, and the party is sent to rescue her, as well as finish her mission if possible.
>The mission is secret, so the party has no support from the Equestrian government.
>Twilight gets her Starswirl The Bearded cosplay, puts on her robe and wizard hat.
>Sunburst tries to find a map about the dragon culture, but since so little is known about them the map shows only rocky barrens.
>Tree Hugger packs two saddlebags of pure hash.
>Twilight asks Spike to join them, but he awkwardly refuses for undisclosed reasons.
>Sunburst gets train tickets to the border and the party boards the Friendship Express.

>During the trip, Tree Hugger rolls a joint but notices she forgot the lighter. So, instead she just eats a good piece of hash and drifts off as she gets attuned to the secrets of ancient assassins.

>Sunburst tries to read about dragons from a pamphlet in the train car, doesn't learn anything new.
>Twilight tells the train driver they're on a mission to kill dragons and asks him to speed up.
>Train driver doesn't do it, but instead alerts the authorities about a terrorist in the train.

>Train arrives to the last station before the dragon kingdom. There are royal guards waiting for them.

>"Okay everypony, come out with your hooves up! Err, just come out, okay."
>Sunburst was never connected with the terrorist suspect, bluffs his way past the guards.
>Twilight gets arrested and temporarily stored in the drunk tank to wait for a prisoner transport.
>Treehugger grabs her saddlebags full of contraband, and with the skills of a master assassin parkours to the roof of the car and sneaks past the cars into the woods.
>Twilight teleports away from the prison, straight in front of the royal guards panicking over how they could have overlooked an obvious escape route like that.

>The party crosses the border and manages to find the cave of dragon lord Ember.

>They ask about the prisoner, and Ember tells them she caught her trying to steal something from her royal hoard.
>The party asks to talk with the prisoner, and Ember promises to let them see her in the nearby cave.

>The party enters the cave, with two dragons guarding the end of the cell.

>They end up annoying the guards until one of them casually breathes fire on Sunburst, setting his cape on fire.
>Sunburst tries to throw the burning cape onto one of the dragons, but misses.
>As the dragons drive the ponies out, Treehugger throws a block of hash onto the burning cloak.

>Twilight teleports into the cell, tells Sweetie Drops to play dead with her.

>The dragons return to the cave, noticing that there's strange smoke making them lightheaded, and see two seemingly dead ponies in the cell.
>They don't care how Twilight ended up there, as they panic over the apparent poison gas and run away.
>The party sneaks Sweetie Drops out, and she asks if they could still finish her mission.
>Spike had sent her here on a secret mission to steal Embers panties.
>The party tells her that dragons don't wear panties and the ponies head back home.

>At home they tell the news about dragon panties to Spike, who is understandably embarrassed and saddened.

>Twilight buys him an ice cream and he cheers up again. The End.

 No.507

File: 1550051464216.png (523.62 KB, 1280x720, 21693383f617a867fb02b754b4….png)

>The party, consisting of Rumble, Sunburst and Shining Armor, receive an anonymous tip about a bomb in an airship about to leave Canterlot.
>They have just managed to leap in the ship before it leaves the harbor, and have to defuse the bomb and save the passengers.
>They start off finding a stewardess and asking her to turn the ship back. She tells that only the ships captain can do it.
>They ask her to get the captain then. She heads off for a while, before trotting back, hysterically telling them that she can't find the captain and the whole command bridge has been destroyed.
>Sunburst heads up to inspect the bridge, but can only deduce that it's been torn apart by brute force.
>Rumble tries to think of possible places for the bomb, and deduces that the cargo hold is the most likely one. Unfortunately the cargo hold is locked, and the captain was the only one with the key.
>Since the situation is too dire to be kept a secret anymore, Shining Armor drafts the pegasus passengers to fly around the ship and check for anything out of place. They quickly discover that there's a gaping hole at the bottom of the ship.
>Rumble flies in through the hole, discovers the bomb stuck in the wall inside a glob of bugbear honey, and unlocks the cargo bay door from the inside.
>The ponies need to get to the bomb, and Sunburst decides to look for parts to build a flamethrower out of.
>Nevermind how stupid idea setting a bomb on fire at the hold of a wooden ship would have been in the first place, Sunburst rolls a critical failure at constructing the flamethrower.
>He finds an hydrogen gas canister, but as soon as he yanks it off its holster, the bow of the ship starts going down. The party now has five turns before the ship hits the ground.
>Rumble now considers Sunburst the worst threat to the ship and tries to throw him overboard. The athletic foal and nerdy stallion are evenly matched and the scuffle devolves into girly flailing.
>Sunburst insults Rumble, saying "Your mother is a mule and your father is a donkey!". This critical success absolutely devastates Rumble, who will never talk again without seeing a therapist.
>Shining Armor finds barrels upon barrels of wine from the ship, and uses his magic to turn it into a foam padding around the bottom of the ship. It will help a little, but not enough yet.
>Rumble holds back tears as he starts digging at the honey with all his fury, only managing to get himself stuck in it.
>Shining Armor tells the pegasi to fly under the ship and lift it. The pegasi consider their chances about flying under a falling airship covered in foam, and instead fly away into safety.
>Sunburst finds a mooring hook, shoves it behind the bomb and tries to lever it off the wall, but only manages to dangerously bend the bombs casing.
>Rumble tries to eat his way to the bomb, but gets sick of it before making much progress.
>Shining Armor tries to create a half-spherical shield to project the energy of the explosion downwards, but it turns out to be impossible. He also tries to at least create a shield bubble around the bomb, but he cannot create a shield without being inside it.
>Rumble strugges against the honey and finally manages to rip himself free, leaving behind a pony-shaped hole to the bomb.
>The time is up and the ship is about to hit the ground. This is the last turn of the last player, and Rumble uses it to grab the bomb and jump off the ship. He yanks it off the wall and falls through the hole, getting halfway between the ground and the ship before it detonates. The force of the blast is absorbed by the layer of foam, and while the ship still hits the ground hard, it's slow enough that everypony onboard survives the crash.

With the passengers saved, the parties mission is completed. Rumble is enshrined as an selfless hero, and no one ever talks about how Sunburst drove the colt to suicide.

 No.508

File: 1550051604124.png (435.2 KB, 2000x2400, 1446ca389057d40de86d4ce493….png)

>Rarity wishes to design a new fashion line based on the rowdy and dangerous underground scene, and since the party consists of the rowdiest ponies she knows she hires them to be her guides/bodyguards/entourage to the seedy underbelly of Equestria.
>Sunburst starts by thinking who were the biggest badasses during his school days, and suggests that they should go hang out behind a school where young colts smoke bubble pipes.
>Disco Fever visits the Sugarcube Corner, but it is decidedly too nice for what Rarity is looking for.
>Fluttershy has always stayed away from scary places and has no ideas, so without better ideas the party heads out to Canterlot to hang out behind Sunburst's old magic school.

>To fit in with the delinguents, Sunburts gets himself a black leather jacket and Fluttershy puts on the goth dress she used while running the Canterlot Boutique.

>Sunburst smoothly integrates into the crowd of young foals, managing to fit in without raising questions despite his age and beard.
>Disco Fever joins in too casually asking for a smoke, but his sheer bulk and attire alert the little colts. "What are you, a teacher?"
>Fluttershy goes with the situation and pulls out her Friendship School teacher's license, telling the colts that she is a teacher, and she'll get them in trouble unless they help her find a badass party.
>The little colts lose their cool and tells her about a lemonade disco where someone is selling alcohol to underage foals, so the party heads there next.

>The party arrives to the little foals disco, and Disco Fever asks around where to get alcohol. The foals either don't know or pretend not to know it.

>Fluttershy pulls out her teacher's license again, but this time it sends the little foals scampering out through hidden exits.
>A big, burly bartender walks out from behind his desk and tells her that this is Canterlot territory and she has no business meddling here.
At this point Fluttershy's player said "I release my inner demons on him" and threw two sixes on d10. Out of curiosity I asked him to throw one more d10, which came out as the third six. For the purpose of releasing demons I couldn't have thought of a more critical success.
>Fluttershy uses The Stare, freezing the bartender in his tracks. The lights go out as Fluttershy talks him down, the stallion's skin turning to dust and soul evaporating through his eyeballs. When Fluttershy is done, there's nothing left of him but a leather vest in a pile of ash, and from the last visions passing through his eyes before death she managed to see his fond memories about a rowdy biker bar on the outskirts of the the city.
>Disco Fever attempts to loot the bartenders jacket, but it too crumbles to dust as he tries to pick it up.
>Fluttershy rips her goth dress into a short black miniskirt to better fit in in their next location, and the party heads to the bar.

>The bar is the first truly dangerous place they've been in. There are shiny two-wheeled wagons parked outside, and there's already a fight going on somewhere at the back of the bar.

>Sunburts sits on a barstool and asks for a drink. The bartender doesn't ask for details and pours him a beer.
>Disco Fever asks for a line. The bartender looks at him suspiciously, but without saying a word pulls out a mirror and sets Disco Fever a line of cocaine. Disco Fever gets a huge stat boost for a while.
>Fluttershy is getting really scared and asks Rarity if she's had enough inspiration yet. She has been paying close attention to the clothes the patrons wear, and agrees that this has been enough.

The party gets their reward and Rarity can get to work designing her new line of clothes. The End.

 No.513

>>505

Might I ask what system you are using for this? I understand it's rules-lax but I'm still curious.

 No.515

File: 1550056135799.jpg (117.32 KB, 741x960, tails-of-equestria.jpg)

>>513
Tails Of Equestria. Basically, how we run it is that every player picks a pony from the show and assigns stats to it. The stats are mental, physical and charisma, which all default to 8 but at the beginning of the game the points can be moved from one stat to another two at a time because there are no odd-numbered dice. The stats determine which die the player throws when that stat is being tested, so a player with a strength of 8 has a much better chance of success and smaller chance of critical failure than a player with strength of 4.

In game the players take turns deciding what they're going to do, and the DM tells them which die to throw. The DM decides what score is high enough for success, and if the player rolls over twice that limit the success will be critical. One is always a critical failure, but if a player throws the maximum score of the die he can roll again and add the new throw to the score, making it possible to get surprisingly good results even with low dice if you're lucky. This is where the lax rules come in, as it's really up to the DM to decide what score is high enough for success, and it's encouraged to raise or lower that according to what makes sense for the given character in the situation. After the roll, the DM narrates how the resulting events turned out.

Oh, and before this system we just played with the simpleD6 system. In that you just need six-sided dice where 1 is a critical failure, 2 and 3 are failures, 4 and 5 are successes, and 6 is a critical success. Every character has one special ability like strength or skills in some field, and when doing a check involving that ability they get to roll two dice instead of one and pick the higher of the numbers. How the character progression in simpleD6 is supposed to work is that after each adventure your characters can pick a new less-general extra skill, but our games have been mainly one-offs with no persistent world or characters.

 No.536

File: 1550069968662.jpg (29.87 KB, 560x509, c3f361bbc66dcd12ef26d43e08….jpg)

>Berry Punch has been found comatose on the floor of her house, and the party is asked to investigate.
>Applejack checks the area for suspicious hoofprints, finds nothing out of the ordinary.
>Pinkie Pie feeds Berry Punch some of her party drugs, managing to revive her for questioning.
>Berry Punch tells that she passed out while drinking, which was odd because usually it took at least a full barrel to take her down.
>Sunburst checks the wine, finds it to contain an unidentified ingredient.
>Mayor Mare tries to order the royal guards to help us with the investigation. Guards tell us she has no authority over them

>I don't remember exactly what happened, but to gain Berry Punch's favor the party beat up the guards and Applejack tried to hang them before Berry stopped her and told that it had been a just figure of speech.

>Pinkie Pie still proceeds to fill her party cannon with nails and fire it point blank in the tied up guards faces. The cannon gets jammed and explodes instead.
>Mayor Mare uses some of Berry Punch's liquors to make a saddlebag full of molotov coctails.
>Sunburst finds that there was a strange vine growing from the woods into the vineyard.
>Further investigation reveals the vine had been carefully cultivated by four zebras who swiftly attack the party.
>The party beats three of the zebras and the last one runs away.
>Mayor Mare immediately concludes that this was all Zecora's doing, runs off to her hut.
>Applejack runs after her, while the rest of the party stays with Berry Punch to continue investigation there.

>Applejack and Mayor Mare arrive at Zecoras hut, and there's a lot of commotion going on inside it.

>There are a dozen zebras trashing her hut while Zecora chases them around, calling them south-zebrican scum.
>Mayor Mare immediately pulls out a molotov coctail to burn down the whole hut.
>Applejack stops her, makes Mayor Mare drop the bottle.
>Mayor pulls out a new molotov and lights it. Applejack gives up trying to stop her but the Mayor fumbles on her own and manages to set her whole saddlebag on fire.
>Applejack decides to go along with the mass-extinction plan, wraps a rope around the hut to keep the door and windows shut. The door opens inwards.
>Mayor Mare lights a stick using the burning bag of molotovs and throws it in. The stick lands in a pot and does nothing.
>Applejack throws a lasso over the rope going across the doorway to pull the door shut. She catches the doorknob and yanks, pulling it straight off the door.
>At this point, Pinkie Pie and Sunburst decides to head to Zecoras hut too, in the woods Sunburst runs straight into the escaped zebra and impales his throat with his horn.
>Pinkie Pie reaches the hut and sees Zecora near the doorway. She grabs her from behind and suplexes her out over the rope.
>Mayor Mare throws more burning sticks into the hut, manages to start a fire and keep the zebras from escaping using a burning branch.

>At this point, applejack tries to "summon appul". The player throws five critical successes. Applejacks eyes glow and she starts to levitate. A huge, swirling portal opens in the sky and the bottom of a colossal apple starts falling through it. The giant apple smashes the hut with all the zebras in it, while Zecora and the ponies can only look at it with mouths agape. Best. Ending. Ever.

 No.732

>>506
>>507
>>508
>>536

Dunno if I have any stories that can rival this insanity…well, I suppose I could explain about the setting our GM is running us through in Ponyfinder that's set in an alternate timeline Equestria.

And because it's Obligatory: Celestia Damnit Starlight!

 No.733

File: 1550305642814.jpg (76.76 KB, 888x499, Bad timeline.jpg)

>Game is set in an Alternate Timeline Equestria (May not be Starlights fault, but scape-goats are fun).
>Everything more-or-less happens the same up to season 3, save for Discord ever being released and reformed.
>Shortly following Twilights ascension to Alicornhood.
>Chrysalis brings her changelings to bare on the Crystal Empire, using a strange powerful artifact and taking it over along with stealing the Crystal Heart.
>Mane Six, along with remnants of Crystal Guards (Including Shining Armor and Cadence) go to try to liberate city but changelings/Chrystalis are way too strong.
>Mane Six utilize elements in conjunction with some serious magic. City engulfed in light and magic courses across the sky.
>Chrysalis and her hive are sealed, Mane Six however are dead following their sacrifice.
>Elements of Harmony and Spike have disappeared.
>Following this event a number of Non-Unicorns are suddenly able to use magic like unicorns, this also extends to non-ponies (Yaks and Dragons included).
>Unicorns take this revelation well.

>And by well I mean there is mass civil unrest and anti-unicorn sentiment.

>Griffons come under a new leader that unites them, dragging them into an industrial revolution.
>Yaks find out they have magic. So do Dragons.
>Princesses try to bring back social order and unity due to this shit-show, but fail.
>In this troubled climate and some time after the Mane Six are laid to rest a faith starts forming calling them goddesses.
>This faith also calls the Princesses goddesses too.
>The Religion is gaining serious favor and bringing ponies together in this time of crisis.
>Alicorns basically talk it out behind closed doors and, realizing they need ponies united NOW decide to acknowledge the faith and legalize it.

>The church of Harmony is formed, Princesses are recognized as goddesses and Ponykind is steadily reunited through faith.

>The Inquisition is formed shortly after to rout out Heresy and destroy threats to both the faith AND Equestria (Think slightly toned down 40k Inquisition to get an idea of how these guys are).
>The faiths power expands, forming Paladins and bringing orders of ancient monks into their influence.
>Starswirl the bearded is also declared a god.
>Chaos vines don't completely sprout, but instead the everfree basically turns into an evershifting, terrifying place near impossible to navigate where paths that are there one moment are completely gone the next. It is ever-expanding, and ever-declining.
>All of this happens in about 2-ish years.

>We are now thirteen years later, we have a fully industrialized Griffon empire challenging Equestria, leaving the world in a cold war situation.

>Hippogriffs are completely silent, nobodies seen a hair of them since the fall of the elements and expeditions to their lands have found only ruins.
>Yaks are mostly keeping to themselves, almost suspiciously so.
>Rumors abound about a New Dragon Lord, but nobodies seen anything of them yet.
>Tensions are starting to rise between Griffon Empire and Equestria. Not at all-out-war yet, but it is threatening to bubble over.
>Changelings are basically being hunted down by Inquisitors.

>Celestia has called for "Harmony Seekers", ponies and individuals, to go questing whilst she has stepped down from the throne for the time to tend to her "Divine Duties".

>In truth, she's trying to basically get individuals capable of wielding the elements again because they "Will be needed again, for the sake of us all".
>Inquisition has been ramping up their activities, and have been making preparations for…something.
>Scribes and priests are scouring for any information they can on Equestria's history and the arcane.
>Demons have been reportedly sighted in Equestria, which the Inquisition has been VERY insistent on keeping quiet and denied.
>There are rumors of a new Changeling Queen rising to unite the waylaid changelings.
>The Bat Ponies have gone into quarantine, and rumors abound of a cult linked to Nightmare Moon.
>Whispers of dark spirits in the mountains around the Crystal empire abound.
>Some seers have even reported visions of Equestria, blasted and barren, it's great cities in dust amidst a wave of fire and shadow.

>Aside from things ramping up though, it's mostly still pretty similar to the show if a bit more grim. Ponies still have their livelihoods and lives, they still live normally.

>But, there is SOMETHING coming and, whatever it is, the Elements are NEEDED to stop it.

 No.751

File: 1550356825194.jpg (196.84 KB, 1280x720, the_last_stand_by_aomori-d….jpg)

Core rulebook for Pathfinder is like $50, and there are like 4 other important books just as expensive: massive fucking amounts to read about mechanics. I'd just use something like FATE instead. Tails of Equestria's okay, if (still) overpriced. Meh, I don't even have friends, much less friends who like pony stuff, and I never ran an RPG campaign in my life. Still, cool stories, bros.

 No.752

>>751
You can always visit the SRD website if you can't afford the core rulebook.

Paizo basically put their rules up on the website to let anyone use them: https://www.d20pfsrd.com/

 No.831

File: 1550524706680.png (303.54 KB, 615x461, 5179cb8e36b6b646b60686ae06….png)

>Friendship school has burnt down, and Ocellus is the prime suspect.
>Coloratura questions the students, singing a song about how it's okay to confess if you know something.
>Students don't know anything, and apparently Ocellus is the prime suspect only because she's a changeling.
>Fancypants makes an epic social faux pass, ending up stabbing Applejack and running away. Now he's the main suspect, and the easily swayed populace of Ponyville wants his blood.
>Shining Armor inspects the crime scene, finding colorful dragon scales. The scales match Spike and Ember, who had a fireproof room for their fire breathing contests.
>Fancypants flees to Rarity's boutique, where Rarity still fawns over him enough to let him hide despite thinking he burnt the school.
>Guards surround the boutique and are about to search it, so Fancypants tries to dress up as a mare to slip past them. His disguise is extremely unconvincing, but before the guards jump him Queen Chrysalis appears out of nowhere and whisks him away.
>Shining Armor searches through the ruins again and concludes that it started from a fallen lantern. He asks Twilight Sparkle about it, who uses a time travel spell to go back in time to see what happened.
>She appears in the past, accidentally knocks the lantern over, and before she has time to put out the flames the time spell runs out and she returns to the present. Too embarrassed to admit it, she says that the culprit was Fancypants.
>In the woods, Queen Chrysalis tells Fancypants that villains ought to stick together and offers him to join her, but Fancypants respectfully declines.

Eventually Shining Armor manages to capture Chrysalis, and Countess Coloratura jumps at the chance to tell everyone that it must have been Chrysalis masquerading as Fancypants all along. After all, why would a respectable noblepony set a school on fire and stab a national hero out of nowhere? Twilight eagerly agrees and the crime is declared solved. The End.



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